Sun Temple is a 3D exploration game in which the player guides a warrior through ancient ruins in search of a legendary gold idol. Following the same goals as with Crashland, this time in addition to creating an interesting environment and guiding the player I focused on delivering a smooth camera experience.
Platform: Windows PC
Genre: 3D exploration
Development: Feb 2015 (5 weeks)
Created all the 3D art assets for the game
Wrote all scripts for the game (C#)
Implemented 3 types of non-player controlled cameras: smooth follow camera, cinematic flyby and on rails
Implemented other polishing features to the camera like geometry collision, automatic pitch adjustment and dim opacity of occluding objects